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Fine tune side object start / end offsets.Optionally only show the handles for the selected road for optimal user friendliness.Highlight roads clearly in undulated areas.The terrain shape will not adjust to the road shape. Terrain Mesh supported, the roads will snap to the terrain.Optimized terrain updating for the selected road only to speed up the process during development and testing.Remove detail prototypes at a definable distance from the roads.Remove tree prototypes at a definable distance from the roads.Add the shape of the road to the unity terrain splatmap.Adjust the Unity terrain object shape to the road network.Support for multiple Unity terrain objects.Side objects can be generated on their own path, no roads involved.Activate / deactivate side objects per marker.Manually distort the shape to get a damaged look on objects such as fences and walls.Addjustable shape randomness for variation and a natural look.Optionally align the objects with the terrain or with the road.Fences, walls, hedges, bridges, powerlines Procedurally generate objects based on imported meshes.Useful for objects like rivers, terrain detail mesh overlays. Define shapes in the shape editor and procedurally generate them along the path with options to modify the shape per markers.Instantiate prefabs along the path: lampposts, markers, terrain trees, rocks.Create your own side objects in the Side Object Manager.
#UNITY3D PRO BUILDER OBJECT CLASS FREE#
Import ready-to-use example side objects from the free demo project.Import your own unique crossing / connection meshes, you are not limited to what the tool provides.Just like ordinary Unity prefabs, props such as traffic lights and road markings can be added.Optional sidewalks including adjustable width/height and shape.Connections automatically updating to the selected road type.Auto generate LOD groups for roads with optimized meshes.Edit multiple markers simultaneously, edit multiple road shape nodes simultaneously.Multiple road shape control types: Spline, straight segments, circular segments also useful for race tracks.Support for unlimited number of side objects like guard rails, barriers per road object.Add / Insert / Remove markers at any stage of the development process.Automatially follow the terrain contours with adjustable contour threshold to realistically simulate both highways passing through undulated areas and mountain roads following the original terrain shape.Angle Threshold for optimized low poly roads with minimal loss of detail in curves.Random road smoothness adjustable per marker for a natural realistic look.Customizable road width, road materials.To create your own road types or import / adjust road type presets